Victoria Road - The Tree That Grew III

Pirate hotspotLast activity 11h ago

Map

The Tree That Grew I map render
Visitors

2

Recommended min HP

3,766

Avg level

134

Typical level range

121–147

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Recommended minimum HP by class

For each class we take the middle 80% of HP seen in Victoria Road - The Tree That Grew III (trimming the bottom and top 10% as outliers) and show the floor of that range — a realistic minimum to survive here.

Base classes

Thief

3,991

1 sighting · avg 3,991

Pirate

3,766

1 sighting · avg 3,766

By 4th-job path

The same floor, narrowed to each advancement line so committed players get a sharper survival target.

Night Lord Path

3,991

1 sighting · avg 3,991

Corsair Path

3,766

1 sighting · avg 3,766

Level distribution

Sightings in each 10-level band, stacked by class family so you can see how the crowd shifts as levels climb.

Class distribution

Every subclass spotted in Victoria Road - The Tree That Grew III, ranked by sightings. Bars are colored by class family so you can see at a glance which archetypes favor this area.

Thief50%Pirate50%
  • HERMIT
    1
    1 char
  • OUTLAW
    1
    1 char

Weekly activity

Charting the weekly trend

Activity over time is plotted from distinct visitors per week. We need at least 2 weeks of sightings in Victoria Road - The Tree That Grew III before a rise-and-fall trend is meaningful — right now there is 1 week on record.

Weeks recorded1/2 weeks

1 more week until weekly activity can be plotted.

Notable visitors