Orbis - Garden of Green II
Thief hotspotLast activity 5h agoMap
3
1,591
59
57–59
Recommended minimum HP by class
For each class we take the middle 80% of HP seen in Orbis - Garden of Green II (trimming the bottom and top 10% as outliers) and show the floor of that range — a realistic minimum to survive here.
Base classes
1,719
13 sightings · avg 1,731
1,181
1 sighting · avg 1,181
By 4th-job path
The same floor, narrowed to each advancement line so committed players get a sharper survival target.
1,719
13 sightings · avg 1,731
1,181
1 sighting · avg 1,181
Level distribution
Sightings in each 10-level band, stacked by class family so you can see how the crowd shifts as levels climb.
Class distribution
Every subclass spotted in Orbis - Garden of Green II, ranked by sightings. Bars are colored by class family so you can see at a glance which archetypes favor this area.
- BANDIT2 chars13
- PRIEST1 char1
Weekly activity
Charting the weekly trend
Activity over time is plotted from distinct visitors per week. We need at least 2 weeks of sightings in Orbis - Garden of Green II before a rise-and-fall trend is meaningful — right now there is 1 week on record.
1 more week until weekly activity can be plotted.
