Mini Dungeon - Drake's Blue Cave
Magician hotspotLast activity 2h agoMap
10
920
90
55–157
Recommended minimum HP by class
For each class we take the middle 80% of HP seen in Mini Dungeon - Drake's Blue Cave (trimming the bottom and top 10% as outliers) and show the floor of that range — a realistic minimum to survive here.
Base classes
4,152
1 sighting · avg 4,152
1,665
3 sightings · avg 3,698
1,661
1 sighting · avg 1,661
1,358
5 sightings · avg 3,188
920
5 sightings · avg 932
By 4th-job path
The same floor, narrowed to each advancement line so committed players get a sharper survival target.
4,462
1 sighting · avg 4,462
4,152
1 sighting · avg 4,152
2,500
2 sightings · avg 3,510
1,665
2 sightings · avg 3,316
1,661
1 sighting · avg 1,661
1,358
3 sightings · avg 2,974
920
5 sightings · avg 932
Level distribution
Sightings in each 10-level band, stacked by class family so you can see how the crowd shifts as levels climb.
Class distribution
Every subclass spotted in Mini Dungeon - Drake's Blue Cave, ranked by sightings. Bars are colored by class family so you can see at a glance which archetypes favor this area.
- CLERIC1 char5
- RANGER1 char2
- HERMIT1 char1
- CHIEF BANDIT1 char1
- FIGHTER1 char1
- SNIPER1 char1
- GUNSLINGER1 char1
- HUNTER1 char1
- BANDIT1 char1
- CROSSBOWMAN1 char1
Weekly activity
Charting the weekly trend
Activity over time is plotted from distinct visitors per week. We need at least 2 weeks of sightings in Mini Dungeon - Drake's Blue Cave before a rise-and-fall trend is meaningful — right now there is 1 week on record.
1 more week until weekly activity can be plotted.
