Ludibrium - Warped Path of Time<3>
Thief hotspotLast activity 12h agoMap
5
852
85
59–122
Recommended minimum HP by class
For each class we take the middle 80% of HP seen in Ludibrium - Warped Path of Time<3> (trimming the bottom and top 10% as outliers) and show the floor of that range — a realistic minimum to survive here.
Base classes
9,649
1 sighting · avg 9,649
3,134
3 sightings · avg 3,187
852
2 sightings · avg 1,094
By 4th-job path
The same floor, narrowed to each advancement line so committed players get a sharper survival target.
9,649
1 sighting · avg 9,649
3,292
1 sighting · avg 3,292
3,134
2 sightings · avg 3,134
1,336
1 sighting · avg 1,336
852
1 sighting · avg 852
Level distribution
Sightings in each 10-level band, stacked by class family so you can see how the crowd shifts as levels climb.
Class distribution
Every subclass spotted in Ludibrium - Warped Path of Time<3>, ranked by sightings. Bars are colored by class family so you can see at a glance which archetypes favor this area.
- CHIEF BANDIT1 char2
- WIZARD [FIRE/POISON]1 char1
- DRAGON KNIGHT1 char1
- HERMIT1 char1
- MAGE [ICE/LIGHTNING]1 char1
Weekly activity
Charting the weekly trend
Activity over time is plotted from distinct visitors per week. We need at least 2 weeks of sightings in Ludibrium - Warped Path of Time<3> before a rise-and-fall trend is meaningful — right now there is 1 week on record.
1 more week until weekly activity can be plotted.
