Dungeon - The Tunnel That Lost Light II
Warrior hotspotLast activity 1h agoMap
12
765
50
45–50
Recommended minimum HP by class
For each class we take the middle 80% of HP seen in Dungeon - The Tunnel That Lost Light II (trimming the bottom and top 10% as outliers) and show the floor of that range — a realistic minimum to survive here.
Base classes
2,925
26 sightings · avg 3,421
1,193
3 sightings · avg 1,373
816
1 sighting · avg 816
648
6 sightings · avg 744
By 4th-job path
The same floor, narrowed to each advancement line so committed players get a sharper survival target.
3,056
5 sightings · avg 4,894
2,925
21 sightings · avg 3,070
1,440
2 sightings · avg 1,463
1,193
1 sighting · avg 1,193
753
2 sightings · avg 759
648
4 sightings · avg 737
Level distribution
Sightings in each 10-level band, stacked by class family so you can see how the crowd shifts as levels climb.
Class distribution
Every subclass spotted in Dungeon - The Tunnel That Lost Light II, ranked by sightings. Bars are colored by class family so you can see at a glance which archetypes favor this area.
- PAGE3 chars21
- WIZARD [ICE/LIGHTNING]3 chars4
- FIGHTER1 char4
- CLERIC1 char2
- BANDIT1 char2
- BEGINNER1 char1
- ASSASSIN1 char1
- CRUSADER1 char1
Weekly activity
Charting the weekly trend
Activity over time is plotted from distinct visitors per week. We need at least 2 weeks of sightings in Dungeon - The Tunnel That Lost Light II before a rise-and-fall trend is meaningful — right now there is 1 week on record.
1 more week until weekly activity can be plotted.
