Dungeon - Sanctuary Entrance I
Thief hotspotLast activity 5h agoMap
7
1,061
63
59–65
Recommended minimum HP by class
For each class we take the middle 80% of HP seen in Dungeon - Sanctuary Entrance I (trimming the bottom and top 10% as outliers) and show the floor of that range — a realistic minimum to survive here.
Base classes
4,217
3 sightings · avg 4,551
1,530
4 sightings · avg 1,630
1,061
2 sightings · avg 1,061
By 4th-job path
The same floor, narrowed to each advancement line so committed players get a sharper survival target.
4,487
1 sighting · avg 4,487
4,217
2 sightings · avg 4,584
1,806
1 sighting · avg 1,806
1,530
3 sightings · avg 1,571
1,061
2 sightings · avg 1,061
Level distribution
Sightings in each 10-level band, stacked by class family so you can see how the crowd shifts as levels climb.
Class distribution
Every subclass spotted in Dungeon - Sanctuary Entrance I, ranked by sightings. Bars are colored by class family so you can see at a glance which archetypes favor this area.
- ASSASSIN2 chars3
- FIGHTER2 chars2
- WIZARD [FIRE/POISON]1 char2
- BANDIT1 char1
- SPEARMAN1 char1
Weekly activity
Charting the weekly trend
Activity over time is plotted from distinct visitors per week. We need at least 2 weeks of sightings in Dungeon - Sanctuary Entrance I before a rise-and-fall trend is meaningful — right now there is 1 week on record.
1 more week until weekly activity can be plotted.
