Dungeon - Drake Hunting Ground
Thief hotspotLast activity 2h agoMap
21
1,146
73
45–116
Recommended minimum HP by class
For each class we take the middle 80% of HP seen in Dungeon - Drake Hunting Ground (trimming the bottom and top 10% as outliers) and show the floor of that range — a realistic minimum to survive here.
Base classes
2,514
3 sightings · avg 4,786
1,334
4 sightings · avg 1,457
1,275
1 sighting · avg 1,275
1,183
13 sightings · avg 2,065
678
6 sightings · avg 1,385
By 4th-job path
The same floor, narrowed to each advancement line so committed players get a sharper survival target.
8,836
1 sighting · avg 8,836
3,007
1 sighting · avg 3,007
2,514
1 sighting · avg 2,514
1,567
2 sightings · avg 1,567
1,441
3 sightings · avg 1,442
1,334
2 sightings · avg 1,347
1,275
1 sighting · avg 1,275
1,183
10 sightings · avg 2,252
700
2 sightings · avg 1,349
678
4 sightings · avg 1,403
Level distribution
Sightings in each 10-level band, stacked by class family so you can see how the crowd shifts as levels climb.
Class distribution
Every subclass spotted in Dungeon - Drake Hunting Ground, ranked by sightings. Bars are colored by class family so you can see at a glance which archetypes favor this area.
- ASSASSIN4 chars5
- HERMIT4 chars5
- BANDIT3 chars3
- MAGE [ICE/LIGHTNING]1 char3
- GUNSLINGER1 char2
- BRAWLER1 char2
- PAGE1 char1
- CRUSADER1 char1
- HUNTER1 char1
- SPEARMAN1 char1
- PRIEST1 char1
- WIZARD [ICE/LIGHTNING]1 char1
- CLERIC1 char1
Weekly activity
Charting the weekly trend
Activity over time is plotted from distinct visitors per week. We need at least 2 weeks of sightings in Dungeon - Drake Hunting Ground before a rise-and-fall trend is meaningful — right now there is 1 week on record.
1 more week until weekly activity can be plotted.
