Aqua Road - Turban Shell Hill
Pirate hotspotLast activity 7h agoMap
3
1,418
66
50–79
Recommended minimum HP by class
For each class we take the middle 80% of HP seen in Aqua Road - Turban Shell Hill (trimming the bottom and top 10% as outliers) and show the floor of that range — a realistic minimum to survive here.
Base classes
3,224
1 sighting · avg 3,224
1,665
1 sighting · avg 1,665
1,418
1 sighting · avg 1,418
By 4th-job path
The same floor, narrowed to each advancement line so committed players get a sharper survival target.
3,224
1 sighting · avg 3,224
1,665
1 sighting · avg 1,665
1,418
1 sighting · avg 1,418
Level distribution
Sightings in each 10-level band, stacked by class family so you can see how the crowd shifts as levels climb.
Class distribution
Every subclass spotted in Aqua Road - Turban Shell Hill, ranked by sightings. Bars are colored by class family so you can see at a glance which archetypes favor this area.
- BRAWLER1 char1
- MAGE [FIRE/POISON]1 char1
- CHIEF BANDIT1 char1
Weekly activity
Charting the weekly trend
Activity over time is plotted from distinct visitors per week. We need at least 2 weeks of sightings in Aqua Road - Turban Shell Hill before a rise-and-fall trend is meaningful — right now there is 1 week on record.
1 more week until weekly activity can be plotted.
